The ability to increase difficulty is brilliant as well, and I have never seen another game with a creative mode where you can do this. Simply toggle on while building something big, then toggle off during the rest of the game. This one is obvious, so there's not much to say about it, but it makes the annoyance of having to go all the way around a large build just so you can stick a few more blocks on the other side of a wall a thing of the past. The option to use extended reach (or not) is another boon to building. In addition, I can also change the time of day to get a good look at whether my base looks good in other lighting conditions so I don't get a nasty surprise when I realise that color of stained glass looks horrible in that room at dawn. In Journey mode, I can easily and temporarily turn off monster spawns while I finish the more annoying parts of construction. Worse, my chests would typically end up being horribly disorganized and I'd have to spend the next half hour decluttering. ![]() Grab materials, place blocks and walls, get attacked by zombies and eyeballs, kill said zombies and eyeballs, have my inventory filled up with lenses and shackles so I can't pick up more building materials, dump lenses and shackles in chest, grab more building materials, rinse and repeat. ![]() I spent way too long getting pestered by zombies while trying to build my Barbie Dream Houseā¢ a couple of days ago. Moreover, the difficulty slider is amazing. With duplication, I don't have to start throwaway worlds and can just get more of whatever I need without making my cave systems look like ugly Swiss cheese. This way I could fix or avoid those ugly, blocky tunnels I inevitably ended up with whenever I dug through solid rock in pursuit of resources. I used to play using a "home base" world, and as I progressed through the world, periodically I would start new, throwaway world to grab extra resources so I wouldn't have to strip my main world bare. That said, it is awfully convenient that you can duplicate things. ![]() Hell, you can straight up ignore the Journey mode exclusive features in Terraria. It's not like Minecraft's creative mode that actually seems to de-incentivize exploration. The awesome thing about Terraria's Journey mode is that while it gives you all the features at your fingertips. I don't really see creative modes as anything other than something I play for a little bit to test some parts of the game. Before I had just dismissed it out of hand on the grounds that creative modes in games take the fun out of playing since they eliminate that need to explore, or the joy of finding a rare item. So I watched a Terraria video yesterday demonstrating Journey mode, and I had my eyes opened.
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